INSCRIBED PRODUCTIONS

ROBLOX STUDIO • SYSTEMS-DRIVEN GAME DESIGN

Experiences like none other

We build fast-paced cave runs with readable combat, clean UI, and addictive loot loops — designed to feel satisfying minute-to-minute.

What we build

Experiences filled with action

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Secure systems in our experiences prioritizing user safety.

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Simple but addicting progression.

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Modern UI you can look at for hours.

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Stone by Stone

Cave-rush progression with bosses, loot, perks, and adventure caves.

CURRENTLY IN DEVELOPMENT

Stone by Stone

Run faster. Hit harder. Go deeper. Stone by Stone is a cave‑rush progression game with bosses, loot, and perk paths built for replayability.

• Fast cave runs + repeatable progression
• Boss roster with unique identities & phases
• Perks, gear, pets, and long-term milestones

Why it hits

Fast Tutorials, Fast Fun

Get in quick. Clear goals, no bloat, satisfying runs from minute one.

Progression That Feels Good

Smart rewards, clean UI, and builds that get punchier as you master them.

Bosses With Real Mechanics

Readable attacks, fair difficulty, and great replay value.

Roadmap

A living plan. Updated with devlog drops.

Now

• UI polish
• Cave improvements
• Perk rollout

In progress

Next

• Quest system
• Deeper profile stats
• More bosses

Planned

Later

• Expanded caves/biomes
• Bigger events
• Endgame loops

Planned

Join the community

Hop in, get updates, and help shape the game.

Tester Program

Apply to test new caves, bosses, and balance patches. Early access perks + credits.

Limited slots. We rotate waves.

Get devlog drops + update notes

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Roadmap

A living plan. Updated with devlog drops.

Now

• UI polish
• Cave improvements
• Perk rollout

In progress

Next

• Quest system
• Deeper profile stats
• More bosses

Planned

Later

• Expanded caves/biomes
• Bigger events
• Endgame loops

Planned

Roadmap

A living plan. Updated with devlog drops.

Now

• UI polish
• Cave improvements
• Perk rollout

In progress

Next

• Quest system
• Deeper profile stats
• More bosses

Planned

Later

• Expanded caves/biomes
• Bigger events
• Endgame loops

Planned