Patch notes, behind-the-scenes, and design calls.
Jan 20, 2026 • UI, Balance
New perk paths (Movement/Sorcery), cleaner miniboss telegraphs, and a loadout UI pass to keep decisions snappy.
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Jan 12, 2026 • Design
Short, replayable runs push fast decisions and mastery. We tune timers, drops, and boss pacing to feel crisp—not grindy.
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Jan 4, 2026 • UI
Crisp iconography, contrast passes, and panel spacing—how we keep combat readable at speed.
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